SET OBJECT COLLISION TO BOXES

This command will set the specified 3D object to use a box area for collision detection.

  Syntax
SET OBJECT COLLISION TO BOXES Object Number
  Parameters
Object Number
Integer
The object number

  Returns

This command does not return a value.

  Description

An invisible collision box will be used for every limb in the object. The parameter should be specified using an integer value.

  Example Code
sync on : sync rate 60 : hide mouse:cls 0
autocam off
set global collision on
ObjectNumber=1
SecondObject=2
make object sphere ObjectNumber,10
color object ObjectNumber,rgb(0,255,0)
position object ObjectNumber, 0,0,0
make object cone secondObject,10
xrotate object secondObject,90
fix object pivot secondObject
color object SecondObject,rgb(255,0,0)
position object SecondObject, 15,0,0
while mouseclick()=0
set object collision to boxes ObjectNumber
set object collision to boxes SecondObject
if leftkey()=1 then turn object left SecondObject,1
if rightkey()=1 then turn object right SecondObject,1
if upkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,1
if downkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,-1
if returnkey()=1 then position object SecondObject,15,0,0
if OBJECT COLLISION(SecondObject,0)
print "OBJECT COLLISION"
print "GET OBJECT COLLISION X",GET OBJECT COLLISION X()
print "GET OBJECT COLLISION Y",GET OBJECT COLLISION y()
print "GET OBJECT COLLISION Z",GET OBJECT COLLISION z()
print "OBJECT COLLISION CENTER X",OBJECT COLLISION CENTER X(ObjectNumber)
print "OBJECT COLLISION CENTER Y",OBJECT COLLISION CENTER Y(ObjectNumber)
print "OBJECT COLLISION CENTER Z",OBJECT COLLISION CENTER Z(ObjectNumber)
print "OBJECT COLLISION RADIUS",OBJECT COLLISION RADIUS(ObjectNumber)
endif
position camera object position x(SecondObject),object position y(SecondObject)+50,object position z(SecondObject)
point camera object position x(SecondObject),0,object position z(SecondObject)
sync
endwhile
set global collision off
delete object ObjectNumber
delete object SecondObject
end
  See also

BASIC3D Commands Menu
Index